How to create pause and resume button for our Unity games? It’s easy. In this video tutorial I will show you how to set up the Pause and Resume UI.
Here is the code used in this video (Create a new C# file and name it PauseResume, then paste this code):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseResume : MonoBehaviour
{
public GameObject PauseScreen;
public GameObject PauseButton;
bool GamePaused;
// Start is called before the first frame update
void Start()
{
GamePaused = false;
}
// Update is called once per frame
void Update()
{
if (GamePaused)
Time.timeScale = 0;
else
Time.timeScale = 1;
}
public void PauseGame()
{
GamePaused = true;
PauseScreen.SetActive(true);
PauseButton.SetActive(false);
}
public void ResumeGame()
{
GamePaused = false;
PauseScreen.SetActive(false);
PauseButton.SetActive(true);
}
}