How to create Asset Bundles in Unity by script



I think the only way to make an Asset Bundle in Unity is by using script, this one is taken from Unity official tutorial.

Have a folder named Editor in your Assets folder, and make this script inside it:

using UnityEngine;
using UnityEditor;
using System.IO;

public class CreateAssetBundles
{
	[MenuItem("Assets/Build AssetBundles")]
	static void BuildAllAssetBundles()
	{
  	string assetBundleDirectory = "Assets/StreamingAssets";
  	if (!Directory.Exists(Application.streamingAssetsPath))
  	{
    	Directory.CreateDirectory(assetBundleDirectory);
  	}
  	BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
	}
}

Name the file CreateAssetBundles.cs

And then, I think I better show it to you in this video…

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