This is a video tutorial showing you how to make a friendly object/character that will follow the player object anywhere it goes. For example in this game I have FPS character controller, and wherever I go I can make that friendly object walks following me (the player).
This is the script that I used in this video, I call it FriendMover.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FriendMover : MonoBehaviour
{
public string playerName = "PlayerName";
public float speed = 3f;
public float distance = 5f;
GameObject player;
Animator anim;
// Start is called before the first frame update
void Start()
{
player = GameObject.Find(playerName);
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if(Vector3.Distance(transform.position, player.transform.position) < distance){
anim.SetBool("isMoving", false);
}else{
anim.SetBool("isMoving", true);
Quaternion targetRotation = Quaternion.LookRotation(player.transform.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 3 * Time.deltaTime);
transform.position += transform.forward * speed * Time.deltaTime;
}
}
}