Create a script in your Unity editor and name it MyAudioManager.cs
Then paste this code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyAudioManager : MonoBehaviour
{
public AudioClip one;
public AudioClip two;
public AudioClip three;
AudioSource audio;
// Start is called before the first frame update
void Start()
{
audio = GetComponent<AudioSource>();
}
public void PlaySound(string audioName){
switch(audioName){
case "one" :
audio.clip = one;
break;
case "two" :
audio.clip = two;
break;
case "three" :
audio.clip = three;
break;
}
audio.Play();
}
}
And watch the video for more steps:
Then you will know how to play multiple audio sound files by clicking some buttons on Unity 😀
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