I’ve searched for this thing recently on internet and I found a way to set a texture image from URL to a game object in Unity3d.
Here is the script, you can attach this script to your GameObject, but don’t worry to specify your desired URL on the inspector.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class LoadTextureFromURL : MonoBehaviour
{
public string TextureURL = "";
// Start is called before the first frame update
void Start()
{
StartCoroutine(DownloadImage(TextureURL));
}
// Update is called once per frame
void Update()
{
}
IEnumerator DownloadImage(string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
this.gameObject.GetComponent<Renderer>().material.mainTexture = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
}
You can download a UnityPackage containing this script and an example scene here: https://drive.google.com/open?id=12pekmW_MAucbBY-mm5LIlCsvSCTSYTTU
UPDATE:
I’ve made an update, you can get the complete updated scripts from GitHub: https://github.com/habibieamrullah/Load-Image-from-URL-in-Unity
Here is the new video about it:
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