Let’s say you have three cameras in your Unity3D scene. So how do you switch between them?
In this video I will show you how to do that.
Here is the code for camera switcher:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class togglecam : MonoBehaviour {
public Camera cam1;
public Camera cam2;
public Camera cam3;
public void switchcam(int x) {
deactivateall();
if (x == 1)
{
cam1.enabled = true;
}
else if (x == 2)
{
cam2.enabled = true;
}
else {
cam3.enabled = true;
}
}
public void deactivateall() {
cam1.enabled = false;
cam2.enabled = false;
cam3.enabled = false;
}
}