You want to make your text uneasily readable, try to encrypt it using this method: UniCipher.
I’ve made this simple C# script to convert your text into an unreadable text so no one can easily understand and modify it.
Make a script named UniCipher.cs and paste this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UniCipher : MonoBehaviour
{
public static UniCipher instance;
public string separator = "@"; //never use @ as a letter right hand pair because it is used as separator.
List<string> definitions;
void Start()
{
DontDestroyOnLoad(this.gameObject);
instance = this;
definitions = new List<string>();
definitions.Add("a-jkhd");
definitions.Add("A-htr4");
definitions.Add("b-4fdd");
definitions.Add("B-4hfd");
definitions.Add("c-980g");
definitions.Add("C-99fg");
definitions.Add("d-98fr");
definitions.Add("D-ffb4");
definitions.Add("e-njhk");
definitions.Add("E-dsh4");
definitions.Add("f-njhk");
definitions.Add("F-x8cx");
definitions.Add("g-jhhy");
definitions.Add("G-j56h");
definitions.Add("h-jkhu");
definitions.Add("H-j9fd");
definitions.Add("i-978f");
definitions.Add("I-764r");
definitions.Add("j-jnoi");
definitions.Add("J-9f8g");
definitions.Add("k-nhgf");
definitions.Add("K-fdjh");
definitions.Add("l-juy5");
definitions.Add("L-fd9f");
definitions.Add("m-jhki");
definitions.Add("M-fd98");
definitions.Add("n-h78d");
definitions.Add("N-mkol");
definitions.Add("o-980f");
definitions.Add("O-poj0");
definitions.Add("p-9fee");
definitions.Add("P-7yhg");
definitions.Add("q-jhgf");
definitions.Add("Q-jf56");
definitions.Add("r-kocv");
definitions.Add("R-jium");
definitions.Add("s-9ugf");
definitions.Add("S-klfs");
definitions.Add("t-lkgd");
definitions.Add("T-09uj");
definitions.Add("u-bfhg");
definitions.Add("U-76fg");
definitions.Add("v-234f");
definitions.Add("V-098g");
definitions.Add("w-hgnf");
definitions.Add("W-0976");
definitions.Add("x-75i8");
definitions.Add("X-876l");
definitions.Add("y-vfd8");
definitions.Add("Y-klnh");
definitions.Add("z-9gwe");
definitions.Add("Z-kljo");
definitions.Add("1-gfnj");
definitions.Add("2-mjhf");
definitions.Add("3-dwev");
definitions.Add("4-ogjh");
definitions.Add("5-mbhg");
definitions.Add("6-pfjn");
definitions.Add("7-9fjn");
definitions.Add("8-76yf");
definitions.Add("9-nmf9");
definitions.Add("0-3nfp");
}
public string Encrypt(string text) {
string result = "";
foreach (char c in text) {
result += CharEncrypt(c);
}
return result;
}
public string Decrypt(string text) {
string[] enctext = text.Split(char.Parse(separator));
string result = "";
foreach (string part in enctext) {
Debug.Log(CharDecrypt(part));
result += CharDecrypt(part);
}
return result;
}
public string CharEncrypt(char c) {
foreach (string definition in definitions) {
if (char.Parse(definition.Split('-')[0]) == c) {
return definition.Split('-')[1] + separator;
}
}
return c.ToString() + separator;
}
public string CharDecrypt(string part) {
foreach (string definition in definitions)
{
if (definition.Split('-')[1] == part)
{
return definition.Split('-')[0];
}
}
return part;
}
}
Attach it to a game object, and play around with Encyrpt and Decrypt methods of this script.