Hey dude, here I’m going to share a simple script to load any image you can have from URL accross internet and show it as a UI Image inside your Unity game.
Create a script name it UiImageFromUrl.cs and copy and paste the script content below:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class UiImageFromUrl : MonoBehaviour
{
public string imageUrl = "https://ciihuy.com/wp-content/uploads/2019/03/icon.jpg";
// Start is called before the first frame update
void Start()
{
StartCoroutine(GetImage(imageUrl));
}
// Update is called once per frame
void Update()
{
}
IEnumerator GetImage(string imageUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(imageUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else{
Texture2D downloadedTexture = DownloadHandlerTexture.GetContent(request) as Texture2D;
GetComponent<Image>().sprite = Sprite.Create(downloadedTexture, new Rect(0, 0, downloadedTexture.width, downloadedTexture.height), new Vector2(0, 0));
}
}
}
Then attach the script to a UI Image object inside your Unity game canvas. Go to inspector, set the url of the texture. That’s all, run the game and you will see the image loaded.