Unity Pickable Object C# Script



I was making a simple script for picking and putting down an object by getting close to a pick up and drop zone area in a game.

In this game my player object is a pick up car. And I tried to make a sphere as pickable object.

In both this videos you will see how I do it:

And here is the script used in these videos, I call it PickableObject.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PickableObject : MonoBehaviour
{
	
	public GameObject PickUpCarBack;
	
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
	
	private void OnTriggerEnter(Collider col){
		if(col.gameObject.name == "PickUpCarSensor"){
			transform.position = PickUpCarBack.transform.position;
			transform.parent = PickUpCarBack.transform;
		}
		
		if(col.gameObject.name == "DropZone"){
			GameObject DropPoint = col.gameObject.transform.Find("DropPoint").gameObject;
			transform.position = DropPoint.transform.position;
			transform.parent = DropPoint.transform;
		}
		
		
	}
	
	
	
}

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