In the crowded world of mobile apps, your app’s icon is often the first impression users get. Before they read the description or see the screenshots, they notice the icon — and that single image can be the deciding factor between a download or a scroll-past. So, how important is an app icon really, and…
Category: iOS
Cordova Tips: jQuery get (AJAX) not working and CORS Policy problem on iOS? Here is the solution
I’ve been struggling on building an iOS web app using Cordova, because whatever I did, the web app can not run jQuery get function because of CORS Policy problem in iOS WebKit WebView. Before Apple forced us to use WKWebView there were no problem at all. Okay, the solution is, add these lines in your…
How to install macOS Catalina in your PC or Laptop using VMWare
For a poor guy like me especially when I want to develop iOS apps, I should have a Mac to install XCode and begin developing apps. But fortunately, there is an opportunity to me to install macOS in my existing PC using VMWare! Here is the way how I install Virtual Mac in my PC:…
Strange experience with this Unity error: mapfileparser.sh permission denied
As usual, I work on Unity on my Windows PC, then build the Xcode project files from my pc. This time the project files are so big so I tried to zip them. But zipping process didn’t go until the end, before completely zipping the files, I got an error says somehow it can not…
How to integrate AdMob banner into iOS web app in Xcode
This blog post is all about how to make an iOS app that completely displaying an HTML5 web app, I mean this app will run local html files with its assets such as JavaScript, css, fonts, images etc. Plus, this blog post demonstrates how to integrate AdMob Banner Ad into this web app. So when…
Unity iOS ‘GoogleMobileAds/GoogleMobileAds.h’ file not found
Another one of common errors on building Unity games in Mac when we compile it using XCode is this error that states: ‘GoogleMobileAds/GoogleMobileAds.h’ file not found The quick solution is to reimport GoogleMobileAds plugin. That’s it.
Solving mach-o linker error on publishing Unity – XCode
One of common error when we want to build our Unity game from XCode is this mach-o linker error. There are many solutions on internet but in my case, the solution is this simple one: Change target build to 8.0 On Build Settings, set Enable Module to Yes and Enable Bitcode to No.
Calling Swift function from JavaScript and JS function from Swift
When we develop a web app for iOS devices, we need to know how to call JavaScript function from Swift and also how to call Swift function from JavaScript.